Description
Its 1987, and the Heritage Mills sales team travels from town to town, knocking on doors. Each of them is still haunted by their own ghosts, closeted skeletons, and the real-life monsters that hide in the shadows. But now that the doors to an unseen world have been opened and the terrifying secrets – and monsters – unleashed, it’s hard to rest. But being bone tired, even monster hunters/sales people need a well-deserved break. Dont take the bait. Some evils follow you like a bloodhound. What happens when monsters aren’t exactly as they seem? What happens when our team encounters the monster that other monsters fear?

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